{ inputs, lib, config, pkgs, ... }: with lib; with lib.custom; let cfg = config.hardware.nvidia; in { options.hardware.nvidia = with types; { enable = mkBoolOpt false "Enable drivers for nvidia hardware"; }; config = mkIf cfg.enable { services.xserver.videoDrivers = ["nvidia"]; hardware.nvidia = { # Modesetting is required. modesetting.enable = true; # Nvidia power management. Experimental, and can cause sleep/suspend to fail. # Enable this if you have graphical corruption issues or application crashes after waking # up from sleep. This fixes it by saving the entire VRAM memory to /tmp/ instead # of just the bare essentials. powerManagement.enable = false; # Fine-grained power management. Turns off GPU when not in use. # Experimental and only works on modern Nvidia GPUs (Turing or newer). powerManagement.finegrained = false; # Use the NVidia open source kernel module (not to be confused with the # independent third-party "nouveau" open source driver). # Support is limited to the Turing and later architectures. Full list of # supported GPUs is at: # https://github.com/NVIDIA/open-gpu-kernel-modules#compatible-gpus # Only available from driver 515.43.04+ # Currently alpha-quality/buggy, so false is currently the recommended setting. open = false; # Enable the Nvidia settings menu, # accessible via `nvidia-settings`. nvidiaSettings = false; # Optionally, you may need to select the appropriate driver version for your specific GPU. package = config.boot.kernelPackages.nvidiaPackages.beta; }; environment.variables = { GBM_BACKEND = "nvidia-drm"; WLR_NO_HARDWARE_CURSORS = "1"; LIBVA_DRIVER_NAME = "nvidia"; # __GLX_VENDOR_LIBRARY_NAME = "nvidia"; # __NV_PRIME_RENDER_OFFLOAD = "1"; # __VK_LAYER_NV_optimus = "NVIDIA_only"; NVD_BACKEND = "direct"; # __GL_GSYNC_ALLOWED = "1"; # __GL_VRR_ALLOWED = "1"; # XWAYLAND_NO_GLAMOR = "1"; # __GL_MaxFramesAllowed = "1"; }; environment.systemPackages = with pkgs; [ vulkan-loader vulkan-validation-layers vulkan-tools ]; }; }