raindrop/shaders/frag.glsl.frag

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#version 450
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// Input from vertex shader
layout(location = 0) in vec3 fragColor;
// layout(location = 1) in vec2 fragTexCoord; // If using textures
// Output color
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layout(location = 0) out vec4 outColor;
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// layout(binding = 1) uniform sampler2D texSampler; // If using textures
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void main() {
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// Use interpolated color
outColor = vec4(fragColor, 1.0);
// outColor = texture(texSampler, fragTexCoord); // If using textures
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}