18 lines
446 B
GLSL
18 lines
446 B
GLSL
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#version 450
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layout(location = 0) in vec3 frag_world_position;
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layout(location = 1) in vec3 frag_world_normal;
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layout(location = 2) in vec2 frag_tex_coord;
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layout(set = 0, binding = 1) uniform sampler2D tex_sampler;
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layout(location = 0) out vec4 out_color;
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void main() {
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// Sample the texture
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vec4 base_color = texture(tex_sampler, frag_tex_coord);
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// Output final color
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out_color = vec4(base_color.rgb, base_color.a);
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}
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