raindrop/shaders/vert.glsl.vert

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GLSL
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2025-03-28 16:33:40 -04:00
#version 450
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
}