wip 2
This commit is contained in:
parent
0877a91373
commit
9845d5717b
12 changed files with 903 additions and 148 deletions
578
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578
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@ -61,6 +61,12 @@ dependencies = [
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"memchr",
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]
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[[package]]
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[[package]]
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@ -136,6 +142,12 @@ version = "0.9.0"
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[[package]]
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@ -151,6 +163,17 @@ dependencies = [
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"x11rb",
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[[package]]
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[[package]]
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@ -201,6 +224,29 @@ version = "1.4.0"
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[[package]]
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[[package]]
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@ -231,6 +277,12 @@ dependencies = [
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[[package]]
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@ -243,6 +295,12 @@ version = "2.6.0"
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[[package]]
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@ -277,6 +335,12 @@ dependencies = [
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]
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[[package]]
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@ -390,6 +454,16 @@ version = "1.1.0"
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[[package]]
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name = "cfg-if"
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@ -484,6 +558,12 @@ dependencies = [
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"tracing-error",
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[[package]]
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[[package]]
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"cfg-if",
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]
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[[package]]
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"crossbeam-utils",
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[[package]]
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[[package]]
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"wasi",
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[[package]]
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[[package]]
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"stable_deref_trait",
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]
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[[package]]
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"puffin",
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[[package]]
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[[package]]
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||||
|
||||
[[package]]
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||||
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|
||||
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|
||||
|
|
@ -1418,18 +1647,81 @@ dependencies = [
|
|||
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|
||||
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|
||||
|
||||
[[package]]
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
name = "num-traits"
|
||||
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|
||||
|
|
@ -1766,6 +2058,12 @@ dependencies = [
|
|||
"windows-targets 0.52.6",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
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||||
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|
||||
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|
||||
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||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
|
|
@ -1838,6 +2136,15 @@ version = "0.2.0"
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|
||||
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||||
|
||||
[[package]]
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
name = "presser"
|
||||
version = "0.3.1"
|
||||
|
|
@ -1862,6 +2169,25 @@ dependencies = [
|
|||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
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|
||||
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||||
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|
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"profiling-procmacros",
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||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
|
|
@ -1893,6 +2219,21 @@ dependencies = [
|
|||
"web-time 0.2.4",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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||||
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||||
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||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
|
|
@ -1911,6 +2252,86 @@ dependencies = [
|
|||
"proc-macro2",
|
||||
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|
||||
|
||||
[[package]]
|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
|
||||
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|
||||
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||||
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||||
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||||
[[package]]
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||||
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||||
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||||
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||||
|
||||
[[package]]
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"paste",
|
||||
"profiling",
|
||||
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|
||||
"rand_chacha",
|
||||
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|
||||
"system-deps",
|
||||
"thiserror",
|
||||
"v_frame",
|
||||
"wasm-bindgen",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
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|
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||||
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||||
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|
||||
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|
||||
"imgref",
|
||||
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|
||||
"quick-error",
|
||||
"rav1e",
|
||||
"rayon",
|
||||
"rgb",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "raw-string"
|
||||
version = "0.3.5"
|
||||
|
|
@ -1941,6 +2362,26 @@ dependencies = [
|
|||
"raw-window-handle 0.5.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"rayon-core",
|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
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||||
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||||
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|
||||
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|
||||
"crossbeam-utils",
|
||||
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|
||||
|
||||
[[package]]
|
||||
name = "redox_syscall"
|
||||
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|
||||
|
|
@ -1997,6 +2438,12 @@ version = "0.8.5"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
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||||
|
||||
[[package]]
|
||||
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||||
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|
||||
|
||||
[[package]]
|
||||
name = "rspirv"
|
||||
version = "0.12.0+sdk-1.3.268.0"
|
||||
|
|
@ -2038,7 +2485,7 @@ dependencies = [
|
|||
"bytemuck",
|
||||
"either",
|
||||
"indexmap",
|
||||
"itertools",
|
||||
"itertools 0.10.5",
|
||||
"lazy_static",
|
||||
"libc",
|
||||
"log",
|
||||
|
|
@ -2199,11 +2646,19 @@ dependencies = [
|
|||
"serde",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "serde_spanned"
|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
"glam 0.22.0",
|
||||
"shaders-shared",
|
||||
"spirv-std",
|
||||
]
|
||||
|
|
@ -2212,7 +2667,8 @@ dependencies = [
|
|||
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|
||||
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|
||||
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|
||||
"glam 0.22.0",
|
||||
"bytemuck",
|
||||
"spirv-std",
|
||||
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|
||||
|
||||
[[package]]
|
||||
|
|
@ -2236,6 +2692,15 @@ version = "0.3.7"
|
|||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
name = "simd_helpers"
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
name = "slab"
|
||||
version = "0.4.9"
|
||||
|
|
@ -2336,7 +2801,7 @@ dependencies = [
|
|||
"elsa",
|
||||
"indexmap",
|
||||
"internal-iterator",
|
||||
"itertools",
|
||||
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|
||||
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|
||||
"longest-increasing-subsequence",
|
||||
"rustc-hash",
|
||||
|
|
@ -2373,7 +2838,7 @@ version = "0.9.0"
|
|||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"spirv-std-macros",
|
||||
"spirv-std-types",
|
||||
|
|
@ -2453,6 +2918,25 @@ dependencies = [
|
|||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"cfg-expr",
|
||||
"heck",
|
||||
"pkg-config",
|
||||
"toml",
|
||||
"version-compare",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "target-lexicon"
|
||||
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|
||||
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||||
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|
||||
|
||||
[[package]]
|
||||
name = "thiserror"
|
||||
version = "1.0.69"
|
||||
|
|
@ -2495,6 +2979,17 @@ dependencies = [
|
|||
"once_cell",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
name = "time"
|
||||
version = "0.3.37"
|
||||
|
|
@ -2570,11 +3065,26 @@ dependencies = [
|
|||
"ahash",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
"toml_datetime",
|
||||
"toml_edit",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "toml_edit"
|
||||
|
|
@ -2583,6 +3093,8 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||
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||||
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|
||||
"indexmap",
|
||||
"serde",
|
||||
"serde_spanned",
|
||||
"toml_datetime",
|
||||
"winnow",
|
||||
]
|
||||
|
|
@ -2697,6 +3209,17 @@ version = "1.0.4"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b6c140620e7ffbb22c2dee59cafe6084a59b5ffc27a8859a5f0d494b5d52b6be"
|
||||
|
||||
[[package]]
|
||||
name = "v_frame"
|
||||
version = "0.3.8"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d6f32aaa24bacd11e488aa9ba66369c7cd514885742c9fe08cfe85884db3e92b"
|
||||
dependencies = [
|
||||
"aligned-vec",
|
||||
"num-traits",
|
||||
"wasm-bindgen",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "valuable"
|
||||
version = "0.1.0"
|
||||
|
|
@ -2709,6 +3232,12 @@ version = "1.12.1"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "eab68b56840f69efb0fefbe3ab6661499217ffdc58e2eef7c3f6f69835386322"
|
||||
|
||||
[[package]]
|
||||
name = "version-compare"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "852e951cb7832cb45cb1169900d19760cfa39b82bc0ea9c0e5a14ae88411c98b"
|
||||
|
||||
[[package]]
|
||||
name = "version_check"
|
||||
version = "0.9.5"
|
||||
|
|
@ -2721,20 +3250,23 @@ version = "0.1.0"
|
|||
dependencies = [
|
||||
"ash",
|
||||
"ash-window",
|
||||
"bytemuck",
|
||||
"cfg-if",
|
||||
"cgmath",
|
||||
"color-eyre",
|
||||
"egui",
|
||||
"egui-ash",
|
||||
"glam 0.22.0",
|
||||
"gltf",
|
||||
"gpu-allocator",
|
||||
"gpu-profiler",
|
||||
"image",
|
||||
"puffin",
|
||||
"puffin_egui",
|
||||
"raw-window-handle 0.6.2",
|
||||
"rayon",
|
||||
"shaders-shared",
|
||||
"spirv-builder",
|
||||
"spirv-std",
|
||||
"tobj",
|
||||
"winit 0.30.7",
|
||||
]
|
||||
|
|
@ -3025,6 +3557,12 @@ dependencies = [
|
|||
"web-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "weezl"
|
||||
version = "0.1.8"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "53a85b86a771b1c87058196170769dd264f66c0782acf1ae6cc51bfd64b39082"
|
||||
|
||||
[[package]]
|
||||
name = "winapi"
|
||||
version = "0.3.9"
|
||||
|
|
@ -3498,6 +4036,7 @@ version = "0.7.35"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1b9b4fd18abc82b8136838da5d50bae7bdea537c574d8dc1a34ed098d6c166f0"
|
||||
dependencies = [
|
||||
"byteorder",
|
||||
"zerocopy-derive",
|
||||
]
|
||||
|
||||
|
|
@ -3561,6 +4100,15 @@ version = "0.4.12"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3f423a2c17029964870cfaabb1f13dfab7d092a62a29a89264f4d36990ca414a"
|
||||
|
||||
[[package]]
|
||||
name = "zune-inflate"
|
||||
version = "0.2.54"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "73ab332fe2f6680068f3582b16a24f90ad7096d5d39b974d1c0aff0125116f02"
|
||||
dependencies = [
|
||||
"simd-adler32",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zune-jpeg"
|
||||
version = "0.4.14"
|
||||
|
|
|
|||
|
|
@ -15,6 +15,7 @@ winit = { version = "0.30.7", features = ["rwh_06"] }
|
|||
raw-window-handle = "0.6"
|
||||
gpu-allocator = { version = "0.25.0", features = ["vulkan"] }
|
||||
glam = { version = "0.22", default-features = false, features = ["libm"] }
|
||||
bytemuck = "1.21.0"
|
||||
|
||||
spirv-builder = { git = "https://github.com/Rust-GPU/rust-gpu.git" }
|
||||
spirv-std = { git = "https://github.com/Rust-GPU/rust-gpu.git" }
|
||||
|
|
|
|||
|
|
@ -4,4 +4,5 @@ version = "0.1.0"
|
|||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
glam.workspace = true
|
||||
spirv-std.workspace = true
|
||||
bytemuck.workspace = true
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
#![cfg_attr(target_arch = "spirv", no_std)]
|
||||
|
||||
use glam::{Mat4, Vec3};
|
||||
use spirv_std::glam::{Mat4, Vec3, Vec4};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone)]
|
||||
|
|
@ -10,3 +10,12 @@ pub struct UniformBufferObject {
|
|||
pub proj: Mat4,
|
||||
pub model_color: Vec3,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct PushConstants {
|
||||
pub texture_size: Vec4,
|
||||
}
|
||||
|
||||
unsafe impl bytemuck::Pod for PushConstants {}
|
||||
unsafe impl bytemuck::Zeroable for PushConstants {}
|
||||
|
|
|
|||
|
|
@ -8,6 +8,5 @@ crate-type = ["dylib"]
|
|||
|
||||
[dependencies]
|
||||
spirv-std.workspace = true
|
||||
glam.workspace = true
|
||||
|
||||
shaders-shared = { path = "../shaders-shared" }
|
||||
|
|
|
|||
|
|
@ -1,15 +1,18 @@
|
|||
#![cfg_attr(target_arch = "spirv", no_std)]
|
||||
|
||||
use shaders_shared::UniformBufferObject;
|
||||
use spirv_std::{glam::Vec2, image::Image2d, spirv, Image, Sampler};
|
||||
|
||||
use glam::{Mat3, Vec3, Vec4, Vec4Swizzles};
|
||||
use spirv_std::{
|
||||
glam::{Mat3, UVec2, Vec2, Vec3, Vec4, Vec4Swizzles},
|
||||
image::Image2d,
|
||||
spirv, Sampler,
|
||||
};
|
||||
|
||||
#[spirv(vertex)]
|
||||
pub fn main_vs(
|
||||
// Vertex inputs
|
||||
in_pos: Vec3,
|
||||
in_normal: Vec3,
|
||||
in_tex_coord: Vec2,
|
||||
|
||||
// Uniform buffer
|
||||
#[spirv(uniform, descriptor_set = 0, binding = 0)] ubo: &UniformBufferObject,
|
||||
|
|
@ -17,6 +20,7 @@ pub fn main_vs(
|
|||
// Vertex outputs
|
||||
out_world_position: &mut Vec3,
|
||||
out_world_normal: &mut Vec3,
|
||||
out_tex_coord: &mut Vec2,
|
||||
#[spirv(position)] gl_position: &mut Vec4,
|
||||
) {
|
||||
// Transform position to world space
|
||||
|
|
@ -29,6 +33,11 @@ pub fn main_vs(
|
|||
|
||||
// Calculate clip space position
|
||||
*gl_position = ubo.proj * ubo.view * pos;
|
||||
*out_tex_coord = in_tex_coord;
|
||||
}
|
||||
|
||||
pub fn get_uv_u(pix: UVec2, tex_size: Vec4) -> spirv_std::glam::Vec2 {
|
||||
(pix.as_vec2() + Vec2::splat(0.5)) * tex_size.zw()
|
||||
}
|
||||
|
||||
#[spirv(fragment)]
|
||||
|
|
@ -36,29 +45,30 @@ pub fn main_fs(
|
|||
frag_world_position: Vec3,
|
||||
frag_world_normal: Vec3,
|
||||
frag_tex_coord: Vec2,
|
||||
#[spirv(uniform, descriptor_set = 0, binding = 0)] ubo: &UniformBufferObject,
|
||||
#[spirv(descriptor_set = 0, binding = 1)] texture: &Image2d,
|
||||
#[spirv(descriptor_set = 0, binding = 2)] sampler: &Sampler,
|
||||
out_color: &mut Vec4,
|
||||
) {
|
||||
// Convert fragment coordinate to UV coordinate
|
||||
// Sample the texture
|
||||
let base_color = texture.sample(*sampler, frag_tex_coord);
|
||||
let light_pos = Vec3::new(2.0, 2.0, -2.0);
|
||||
|
||||
// Calculate light direction
|
||||
let l = (light_pos - frag_world_position).normalize();
|
||||
let n = frag_world_normal.normalize();
|
||||
|
||||
// Calculate lambertian lighting
|
||||
let lambertian = f32::max(n.dot(l), 0.0);
|
||||
|
||||
// Ambient lighting
|
||||
let ambient = Vec3::splat(0.2);
|
||||
|
||||
// Combine texture color with model color
|
||||
let color_from_texture = Vec3::new(base_color.x, base_color.y, base_color.z);
|
||||
let combined_color = color_from_texture * ubo.model_color;
|
||||
|
||||
// Final color calculation with gamma correction
|
||||
let color = (combined_color * lambertian + ambient).powf(2.2);
|
||||
*out_color = Vec4::from((color, 1.0));
|
||||
// let light_pos = Vec3::new(2.0, 2.0, -2.0);
|
||||
//
|
||||
// // Calculate light direction
|
||||
// let l = (light_pos - frag_world_position).normalize();
|
||||
// let n = frag_world_normal.normalize();
|
||||
//
|
||||
// // Calculate lambertian lighting
|
||||
// let lambertian = f32::max(n.dot(l), 0.0);
|
||||
//
|
||||
// // Ambient lighting
|
||||
// let ambient = Vec3::splat(0.2);
|
||||
//
|
||||
// // Combine texture color with model color
|
||||
// let color_from_texture = Vec3::new(base_color.x, base_color.y, base_color.z);
|
||||
// let combined_color = color_from_texture;
|
||||
//
|
||||
// // Final color calculation with gamma correction
|
||||
// let color = (combined_color * lambertian + ambient).powf(2.2);
|
||||
*out_color = Vec4::new(base_color.x, base_color.y, base_color.z, base_color.w);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ winit.workspace = true
|
|||
raw-window-handle.workspace = true
|
||||
cfg-if = "1.0.0"
|
||||
cgmath = "0.18.0"
|
||||
glam.workspace = true
|
||||
spirv-std.workspace = true
|
||||
gpu-allocator.workspace = true
|
||||
egui-ash = { version = "0.4.0", features = ["gpu-allocator"] }
|
||||
tobj = "4.0.2"
|
||||
|
|
@ -23,6 +23,9 @@ gpu-profiler = { git = "https://github.com/zackartz/gpu-profiler", features = [
|
|||
"use-ash",
|
||||
] }
|
||||
gltf = { version = "1.4.1", features = ["import"] }
|
||||
image = "0.25.5"
|
||||
rayon = "1.10.0"
|
||||
bytemuck.workspace = true
|
||||
|
||||
[build-dependencies]
|
||||
spirv-builder.workspace = true
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
|
|
@ -1,5 +1,6 @@
|
|||
use std::{
|
||||
collections::HashSet,
|
||||
f32::consts::PI,
|
||||
ffi::CString,
|
||||
mem::ManuallyDrop,
|
||||
sync::{Arc, Mutex},
|
||||
|
|
@ -13,16 +14,16 @@ use ash::{
|
|||
vk::{self, KhrAccelerationStructureFn, KhrDeferredHostOperationsFn, KhrRayTracingPipelineFn},
|
||||
Device, Entry, Instance,
|
||||
};
|
||||
use egui::widgets;
|
||||
use egui_ash::{
|
||||
raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle},
|
||||
winit, App, AppCreator, AshRenderState, CreationContext, HandleRedraw, RunOption, Theme,
|
||||
};
|
||||
use glam::Vec3;
|
||||
use gpu_allocator::vulkan::{Allocator, AllocatorCreateDesc};
|
||||
use renderer::Renderer;
|
||||
use spirv_std::glam::Vec3;
|
||||
|
||||
mod renderer;
|
||||
mod texture_cache;
|
||||
|
||||
struct Game {
|
||||
entry: Entry,
|
||||
|
|
@ -131,11 +132,10 @@ impl App for Game {
|
|||
if !ctx.wants_keyboard_input() {
|
||||
let movement_speed = 0.1;
|
||||
|
||||
// Calculate forward direction using yaw
|
||||
let forward = Vec3::new(
|
||||
self.camera_yaw.sin(),
|
||||
self.camera_yaw.sin() * self.camera_pitch.cos(),
|
||||
self.camera_pitch.sin(),
|
||||
self.camera_yaw.cos(),
|
||||
self.camera_yaw.cos() * self.camera_pitch.cos(),
|
||||
)
|
||||
.normalize();
|
||||
|
||||
|
|
@ -263,9 +263,13 @@ impl Drop for Game {
|
|||
|
||||
struct MyAppCreator;
|
||||
impl MyAppCreator {
|
||||
#[cfg(debug_assertions)]
|
||||
const ENABLE_VALIDATION_LAYERS: bool = true;
|
||||
#[cfg(not(debug_assertions))]
|
||||
const ENABLE_VALIDATION_LAYERS: bool = false;
|
||||
const VALIDATION: [&'static str; 1] = ["VK_LAYER_KHRONOS_validation"];
|
||||
|
||||
#[cfg(debug_assertions)]
|
||||
unsafe extern "system" fn vulkan_debug_utils_callback(
|
||||
message_severity: vk::DebugUtilsMessageSeverityFlagsEXT,
|
||||
message_types: vk::DebugUtilsMessageTypeFlagsEXT,
|
||||
|
|
@ -291,6 +295,16 @@ impl MyAppCreator {
|
|||
vk::FALSE
|
||||
}
|
||||
|
||||
#[cfg(not(debug_assertions))]
|
||||
unsafe extern "system" fn vulkan_debug_utils_callback(
|
||||
_message_severity: vk::DebugUtilsMessageSeverityFlagsEXT,
|
||||
_message_types: vk::DebugUtilsMessageTypeFlagsEXT,
|
||||
_p_callback_data: *const vk::DebugUtilsMessengerCallbackDataEXT,
|
||||
_p_user_data: *mut std::ffi::c_void,
|
||||
) -> vk::Bool32 {
|
||||
vk::FALSE
|
||||
}
|
||||
|
||||
fn create_entry() -> Entry {
|
||||
unsafe { Entry::load().unwrap() }
|
||||
}
|
||||
|
|
@ -639,7 +653,7 @@ impl AppCreator<Arc<Mutex<Allocator>>> for MyAppCreator {
|
|||
camera_position: Vec3::new(0.0, 0.0, -5.0),
|
||||
camera_pitch: 0.,
|
||||
camera_yaw: 0.,
|
||||
camera_fov: 45.,
|
||||
camera_fov: 90.,
|
||||
bg_color: Vec3::splat(0.1).into(),
|
||||
model_color: Vec3::splat(0.8).into(),
|
||||
last_mouse_pos: None,
|
||||
|
|
|
|||
|
|
@ -1,21 +1,23 @@
|
|||
use ash::{
|
||||
extensions::khr::{Surface, Swapchain},
|
||||
vk::{self, Buffer, ImageAspectFlags},
|
||||
vk::{self, Buffer},
|
||||
Device,
|
||||
};
|
||||
use egui::Vec2;
|
||||
use egui_ash::EguiCommand;
|
||||
use glam::{Mat4, Vec3};
|
||||
use gltf::json::buffer::View;
|
||||
use gpu_allocator::vulkan::{Allocation, AllocationCreateDesc, Allocator};
|
||||
use shaders_shared::UniformBufferObject;
|
||||
use shaders_shared::{PushConstants, UniformBufferObject};
|
||||
use spirv_std::glam::{Mat4, Vec3, Vec4};
|
||||
use std::{
|
||||
ffi::CString,
|
||||
mem::ManuallyDrop,
|
||||
path::{Path, PathBuf},
|
||||
path::Path,
|
||||
sync::{Arc, Mutex},
|
||||
time::Instant,
|
||||
};
|
||||
|
||||
use crate::texture_cache::TextureCache;
|
||||
|
||||
macro_rules! include_spirv {
|
||||
($file:literal) => {{
|
||||
let bytes = include_bytes!($file);
|
||||
|
|
@ -91,6 +93,8 @@ impl Texture {
|
|||
let mut allocator = allocator.lock().unwrap();
|
||||
|
||||
let buffer_size = data.len() as u64;
|
||||
|
||||
println!("DATA LEN: {}", buffer_size);
|
||||
let staging_buffer = unsafe {
|
||||
device
|
||||
.create_buffer(
|
||||
|
|
@ -163,7 +167,7 @@ impl Texture {
|
|||
.expect("failed to bind image memory")
|
||||
};
|
||||
|
||||
let command_buffer = unsafe {
|
||||
unsafe {
|
||||
let command_buffer = device
|
||||
.allocate_command_buffers(
|
||||
&vk::CommandBufferAllocateInfo::builder()
|
||||
|
|
@ -218,7 +222,10 @@ impl Texture {
|
|||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
});
|
||||
})
|
||||
.buffer_offset(0)
|
||||
.buffer_row_length(width)
|
||||
.buffer_image_height(height);
|
||||
|
||||
device.cmd_copy_buffer_to_image(
|
||||
command_buffer,
|
||||
|
|
@ -329,7 +336,7 @@ impl Texture {
|
|||
}
|
||||
}
|
||||
|
||||
fn destroy(&mut self, device: &Device, allocator: &mut Allocator) {
|
||||
pub fn destroy(&mut self, device: &Device, allocator: &mut Allocator) {
|
||||
unsafe {
|
||||
device.destroy_sampler(self.sampler, None);
|
||||
device.destroy_image_view(self.image_view, None);
|
||||
|
|
@ -346,11 +353,29 @@ pub struct Mesh {
|
|||
vertex_buffer_allocation: Option<Allocation>,
|
||||
vertex_count: u32,
|
||||
transform: Mat4,
|
||||
texture: Option<Texture>,
|
||||
texture: Option<Arc<Texture>>,
|
||||
descriptor_sets: Vec<vk::DescriptorSet>,
|
||||
}
|
||||
|
||||
pub struct Model {
|
||||
meshes: Vec<Mesh>,
|
||||
texture_cache: TextureCache,
|
||||
}
|
||||
|
||||
impl Model {
|
||||
fn destroy(&mut self, device: &Device, allocator: &mut Allocator) {
|
||||
for mesh in &mut self.meshes {
|
||||
unsafe {
|
||||
device.destroy_buffer(mesh.vertex_buffer, None);
|
||||
if let Some(vertex_buffer_allocation) = mesh.vertex_buffer_allocation.take() {
|
||||
allocator
|
||||
.free(vertex_buffer_allocation)
|
||||
.expect("Failed to free memory");
|
||||
}
|
||||
self.texture_cache.cleanup(device, allocator);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn load_texture_from_gltf(
|
||||
|
|
@ -362,28 +387,27 @@ fn load_texture_from_gltf(
|
|||
buffers: &[gltf::buffer::Data],
|
||||
path: &Path,
|
||||
) -> Option<Texture> {
|
||||
let image = texture.source();
|
||||
let data = match image.source() {
|
||||
gltf::image::Source::View { view, .. } => {
|
||||
// Handle embedded buffer view
|
||||
match view.buffer().source() {
|
||||
gltf::buffer::Source::Bin => {
|
||||
let start = view.offset();
|
||||
let end = start + view.length();
|
||||
buffers[0][start..end].to_vec()
|
||||
}
|
||||
_ => return None,
|
||||
}
|
||||
}
|
||||
gltf::image::Source::Uri { .. } => {
|
||||
// For URI sources, we'll get the data directly from gltf::image::Data
|
||||
let img_data =
|
||||
gltf::image::Data::from_source(image.source(), Some(path), buffers).ok()?;
|
||||
img_data.pixels.clone().to_vec()
|
||||
}
|
||||
};
|
||||
let img_data =
|
||||
gltf::image::Data::from_source(texture.source().source(), Some(path), buffers).ok()?;
|
||||
|
||||
let img_data = gltf::image::Data::from_source(image.source(), Some(path), buffers).ok()?;
|
||||
println!(
|
||||
"Original texture dimensions: {}x{}",
|
||||
img_data.width, img_data.height
|
||||
);
|
||||
|
||||
// Convert to RGB/RGBA
|
||||
let pixels_rgba = if img_data.pixels.len() == (img_data.width * img_data.height * 3) as usize {
|
||||
// Image is RGB, convert to RGBA
|
||||
println!("Converting RGB to RGBA");
|
||||
let mut rgba_data = Vec::with_capacity((img_data.width * img_data.height * 4) as usize);
|
||||
for chunk in img_data.pixels.chunks_exact(3) {
|
||||
rgba_data.extend_from_slice(&[chunk[0], chunk[1], chunk[2], 255]);
|
||||
}
|
||||
rgba_data
|
||||
} else {
|
||||
// Assume it's already RGBA
|
||||
img_data.pixels
|
||||
};
|
||||
|
||||
Some(Texture::new(
|
||||
device,
|
||||
|
|
@ -392,7 +416,7 @@ fn load_texture_from_gltf(
|
|||
queue,
|
||||
img_data.width,
|
||||
img_data.height,
|
||||
&data,
|
||||
&pixels_rgba,
|
||||
))
|
||||
}
|
||||
|
||||
|
|
@ -408,6 +432,7 @@ impl Model {
|
|||
let base_path = path.parent();
|
||||
let (document, buffers, _) = gltf::import(path).expect("failed to load GLTF");
|
||||
let mut meshes = Vec::new();
|
||||
let mut texture_cache = TextureCache::new();
|
||||
|
||||
for scene in document.scenes() {
|
||||
for node in scene.nodes() {
|
||||
|
|
@ -420,11 +445,15 @@ impl Model {
|
|||
command_pool,
|
||||
queue,
|
||||
base_path.unwrap(),
|
||||
&mut texture_cache,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
Self { meshes }
|
||||
Self {
|
||||
meshes,
|
||||
texture_cache,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -437,6 +466,7 @@ fn process_node(
|
|||
command_pool: vk::CommandPool,
|
||||
queue: vk::Queue,
|
||||
path: &Path,
|
||||
texture_cache: &mut TextureCache,
|
||||
) -> Vec<Mesh> {
|
||||
let mut meshes = Vec::new();
|
||||
|
||||
|
|
@ -444,7 +474,7 @@ fn process_node(
|
|||
let (translation, rotation, scale) = node.transform().decomposed();
|
||||
Mat4::from_scale_rotation_translation(
|
||||
Vec3::from(scale),
|
||||
glam::Quat::from_array(rotation),
|
||||
spirv_std::glam::Quat::from_array(rotation),
|
||||
Vec3::from(translation),
|
||||
)
|
||||
};
|
||||
|
|
@ -457,17 +487,22 @@ fn process_node(
|
|||
.pbr_metallic_roughness()
|
||||
.base_color_texture()
|
||||
.and_then(|tex| {
|
||||
load_texture_from_gltf(
|
||||
device,
|
||||
allocator.clone(),
|
||||
command_pool,
|
||||
queue,
|
||||
&tex.texture(),
|
||||
buffers,
|
||||
path,
|
||||
)
|
||||
// Create a unique key for the texture
|
||||
let key = format!("{:?}", tex.texture().source().source());
|
||||
texture_cache.get_or_load_texture(key, || {
|
||||
load_texture_from_gltf(
|
||||
device,
|
||||
allocator.clone(),
|
||||
command_pool,
|
||||
queue,
|
||||
&tex.texture(),
|
||||
buffers,
|
||||
path,
|
||||
)
|
||||
})
|
||||
});
|
||||
|
||||
// Rest of the mesh creation code...
|
||||
let reader = primitive.reader(|buffer| Some(&buffers[buffer.index()]));
|
||||
|
||||
if let (Some(positions), Some(normals), Some(tex_coords)) = (
|
||||
|
|
@ -477,16 +512,16 @@ fn process_node(
|
|||
) {
|
||||
let mut vertices = Vec::new();
|
||||
|
||||
let indicies = reader
|
||||
let indices = reader
|
||||
.read_indices()
|
||||
.map(|indicies| indicies.into_u32().collect::<Vec<_>>())
|
||||
.map(|indices| indices.into_u32().collect::<Vec<_>>())
|
||||
.unwrap_or_else(|| (0..positions.len() as u32).collect());
|
||||
|
||||
let positions: Vec<_> = positions.collect();
|
||||
let normals: Vec<_> = normals.collect();
|
||||
let tex_coords: Vec<_> = tex_coords.into_f32().collect();
|
||||
|
||||
for &index in indicies.iter() {
|
||||
for &index in indices.iter() {
|
||||
let i = index as usize;
|
||||
let vertex = Vertex {
|
||||
position: Vec3::new(positions[i][0], positions[i][1], positions[i][2]),
|
||||
|
|
@ -505,6 +540,7 @@ fn process_node(
|
|||
vertex_count: vertices.len() as u32,
|
||||
transform: world_transform,
|
||||
texture,
|
||||
descriptor_sets: Vec::new(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -520,6 +556,7 @@ fn process_node(
|
|||
command_pool,
|
||||
queue,
|
||||
path,
|
||||
texture_cache,
|
||||
));
|
||||
}
|
||||
|
||||
|
|
@ -680,7 +717,6 @@ pub struct RendererInner {
|
|||
uniform_buffer_allocations: Vec<Allocation>,
|
||||
descriptor_pool: vk::DescriptorPool,
|
||||
descriptor_set_layouts: Vec<vk::DescriptorSetLayout>,
|
||||
descriptor_sets: Vec<vk::DescriptorSet>,
|
||||
render_pass: vk::RenderPass,
|
||||
framebuffers: Vec<vk::Framebuffer>,
|
||||
depth_images_and_allocations: Vec<(vk::Image, Allocation)>,
|
||||
|
|
@ -849,17 +885,26 @@ impl RendererInner {
|
|||
(buffers, buffer_allocations)
|
||||
}
|
||||
|
||||
fn create_descriptor_pool(device: &Device, swapchain_count: usize) -> vk::DescriptorPool {
|
||||
let pool_size = vk::DescriptorPoolSize::builder()
|
||||
.ty(vk::DescriptorType::UNIFORM_BUFFER)
|
||||
.descriptor_count(swapchain_count as u32);
|
||||
fn create_descriptor_pool(device: &Device, total_sets_needed: usize) -> vk::DescriptorPool {
|
||||
let pool_sizes = [
|
||||
vk::DescriptorPoolSize::builder()
|
||||
.ty(vk::DescriptorType::UNIFORM_BUFFER)
|
||||
.descriptor_count(total_sets_needed as u32)
|
||||
.build(),
|
||||
vk::DescriptorPoolSize::builder()
|
||||
.ty(vk::DescriptorType::COMBINED_IMAGE_SAMPLER)
|
||||
.descriptor_count(total_sets_needed as u32)
|
||||
.build(),
|
||||
];
|
||||
|
||||
let descriptor_pool_create_info = vk::DescriptorPoolCreateInfo::builder()
|
||||
.pool_sizes(std::slice::from_ref(&pool_size))
|
||||
.max_sets(swapchain_count as u32);
|
||||
.pool_sizes(&pool_sizes)
|
||||
.max_sets(total_sets_needed as u32);
|
||||
|
||||
unsafe {
|
||||
device
|
||||
.create_descriptor_pool(&descriptor_pool_create_info, None)
|
||||
.expect("Failed to create descriptor pool")
|
||||
.expect("failed to create descriptor pool")
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -867,18 +912,35 @@ impl RendererInner {
|
|||
device: &Device,
|
||||
swapchain_count: usize,
|
||||
) -> Vec<vk::DescriptorSetLayout> {
|
||||
let ubo_layout_binding = vk::DescriptorSetLayoutBinding::builder()
|
||||
.binding(0)
|
||||
.descriptor_type(vk::DescriptorType::UNIFORM_BUFFER)
|
||||
.descriptor_count(1)
|
||||
.stage_flags(vk::ShaderStageFlags::VERTEX | vk::ShaderStageFlags::FRAGMENT);
|
||||
let ubo_layout_create_info = vk::DescriptorSetLayoutCreateInfo::builder()
|
||||
.bindings(std::slice::from_ref(&ubo_layout_binding));
|
||||
let bindings = [
|
||||
// Binding 0: Uniform buffer
|
||||
vk::DescriptorSetLayoutBinding::builder()
|
||||
.binding(0)
|
||||
.descriptor_type(vk::DescriptorType::UNIFORM_BUFFER)
|
||||
.descriptor_count(1)
|
||||
.stage_flags(vk::ShaderStageFlags::VERTEX | vk::ShaderStageFlags::FRAGMENT)
|
||||
.build(),
|
||||
// Binding 1: Texture sampler
|
||||
vk::DescriptorSetLayoutBinding::builder()
|
||||
.binding(1)
|
||||
.descriptor_type(vk::DescriptorType::SAMPLED_IMAGE)
|
||||
.descriptor_count(1)
|
||||
.stage_flags(vk::ShaderStageFlags::FRAGMENT)
|
||||
.build(),
|
||||
vk::DescriptorSetLayoutBinding::builder()
|
||||
.binding(2)
|
||||
.descriptor_type(vk::DescriptorType::SAMPLER)
|
||||
.descriptor_count(1)
|
||||
.stage_flags(vk::ShaderStageFlags::FRAGMENT)
|
||||
.build(),
|
||||
];
|
||||
|
||||
let layout_create_info = vk::DescriptorSetLayoutCreateInfo::builder().bindings(&bindings);
|
||||
|
||||
(0..swapchain_count)
|
||||
.map(|_| unsafe {
|
||||
device
|
||||
.create_descriptor_set_layout(&ubo_layout_create_info, None)
|
||||
.create_descriptor_set_layout(&layout_create_info, None)
|
||||
.expect("Failed to create descriptor set layout")
|
||||
})
|
||||
.collect()
|
||||
|
|
@ -889,28 +951,65 @@ impl RendererInner {
|
|||
descriptor_pool: vk::DescriptorPool,
|
||||
descriptor_set_layouts: &[vk::DescriptorSetLayout],
|
||||
uniform_buffers: &[Buffer],
|
||||
mesh: &Mesh,
|
||||
) -> Vec<vk::DescriptorSet> {
|
||||
let descriptor_set_allocate_info = vk::DescriptorSetAllocateInfo::builder()
|
||||
.descriptor_pool(descriptor_pool)
|
||||
.set_layouts(descriptor_set_layouts);
|
||||
let descriptor_sets = unsafe {
|
||||
device
|
||||
.allocate_descriptor_sets(&descriptor_set_allocate_info)
|
||||
.expect("Failed to allocate descriptor sets")
|
||||
.allocate_descriptor_sets(
|
||||
&vk::DescriptorSetAllocateInfo::builder()
|
||||
.descriptor_pool(descriptor_pool)
|
||||
.set_layouts(descriptor_set_layouts),
|
||||
)
|
||||
.expect("failed to allocate descriptor sets")
|
||||
};
|
||||
for index in 0..descriptor_sets.len() {
|
||||
|
||||
for (index, &descriptor_set) in descriptor_sets.iter().enumerate() {
|
||||
let buffer_info = vk::DescriptorBufferInfo::builder()
|
||||
.buffer(uniform_buffers[index])
|
||||
.offset(0)
|
||||
.range(vk::WHOLE_SIZE)
|
||||
.build();
|
||||
let descriptor_write = vk::WriteDescriptorSet::builder()
|
||||
.dst_set(descriptor_sets[index])
|
||||
|
||||
let mut descriptor_writes = vec![vk::WriteDescriptorSet::builder()
|
||||
.dst_set(descriptor_set)
|
||||
.dst_binding(0)
|
||||
.descriptor_type(vk::DescriptorType::UNIFORM_BUFFER)
|
||||
.buffer_info(std::slice::from_ref(&buffer_info));
|
||||
.buffer_info(std::slice::from_ref(&buffer_info))
|
||||
.build()];
|
||||
|
||||
if let Some(ref texture) = mesh.texture {
|
||||
// Image view descriptor
|
||||
let image_info = vk::DescriptorImageInfo::builder()
|
||||
.image_layout(vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL)
|
||||
.image_view(texture.image_view)
|
||||
.build();
|
||||
|
||||
descriptor_writes.push(
|
||||
vk::WriteDescriptorSet::builder()
|
||||
.dst_set(descriptor_set)
|
||||
.dst_binding(1)
|
||||
.descriptor_type(vk::DescriptorType::SAMPLED_IMAGE)
|
||||
.image_info(std::slice::from_ref(&image_info))
|
||||
.build(),
|
||||
);
|
||||
|
||||
// Sampler descriptor
|
||||
let sampler_info = vk::DescriptorImageInfo::builder()
|
||||
.sampler(texture.sampler)
|
||||
.build();
|
||||
|
||||
descriptor_writes.push(
|
||||
vk::WriteDescriptorSet::builder()
|
||||
.dst_set(descriptor_set)
|
||||
.dst_binding(2)
|
||||
.descriptor_type(vk::DescriptorType::SAMPLER)
|
||||
.image_info(std::slice::from_ref(&sampler_info))
|
||||
.build(),
|
||||
);
|
||||
}
|
||||
|
||||
unsafe {
|
||||
device.update_descriptor_sets(std::slice::from_ref(&descriptor_write), &[]);
|
||||
device.update_descriptor_sets(&descriptor_writes, &[]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1119,10 +1218,19 @@ impl RendererInner {
|
|||
.name(&main_function_name_fs)
|
||||
.build(),
|
||||
];
|
||||
|
||||
let push_constant_range = vk::PushConstantRange::builder()
|
||||
.stage_flags(vk::ShaderStageFlags::FRAGMENT)
|
||||
.offset(0)
|
||||
.size(std::mem::size_of::<PushConstants>() as u32)
|
||||
.build();
|
||||
|
||||
let pipeline_layout = unsafe {
|
||||
device
|
||||
.create_pipeline_layout(
|
||||
&vk::PipelineLayoutCreateInfo::builder().set_layouts(descriptor_set_layouts),
|
||||
&vk::PipelineLayoutCreateInfo::builder()
|
||||
.set_layouts(descriptor_set_layouts)
|
||||
.push_constant_ranges(&[push_constant_range]),
|
||||
None,
|
||||
)
|
||||
.expect("Failed to create pipeline layout")
|
||||
|
|
@ -1139,7 +1247,7 @@ impl RendererInner {
|
|||
.rasterizer_discard_enable(false)
|
||||
.polygon_mode(vk::PolygonMode::FILL)
|
||||
.cull_mode(vk::CullModeFlags::BACK)
|
||||
.front_face(vk::FrontFace::COUNTER_CLOCKWISE)
|
||||
.front_face(vk::FrontFace::CLOCKWISE)
|
||||
.depth_bias_enable(false)
|
||||
.line_width(1.0);
|
||||
let stencil_op = vk::StencilOpState::builder()
|
||||
|
|
@ -1437,15 +1545,26 @@ impl RendererInner {
|
|||
swapchain_images.len(),
|
||||
);
|
||||
|
||||
let descriptor_pool = Self::create_descriptor_pool(&device, swapchain_images.len());
|
||||
let t = Instant::now();
|
||||
println!("loading model!");
|
||||
let mut model = Model::load(
|
||||
&device,
|
||||
allocator.clone(),
|
||||
command_pool,
|
||||
queue,
|
||||
"./sponza/NewSponza_Main_glTF_003.gltf",
|
||||
);
|
||||
println!(
|
||||
"loaded {} meshes in {:.2} seconds!",
|
||||
model.meshes.len(),
|
||||
t.elapsed().as_secs_f32()
|
||||
);
|
||||
|
||||
let descriptor_pool =
|
||||
Self::create_descriptor_pool(&device, model.meshes.len() * swapchain_images.len());
|
||||
let descriptor_set_layouts =
|
||||
Self::create_descriptor_set_layouts(&device, swapchain_images.len());
|
||||
let descriptor_sets = Self::create_descriptor_sets(
|
||||
&device,
|
||||
descriptor_pool,
|
||||
&descriptor_set_layouts,
|
||||
&uniform_buffers,
|
||||
);
|
||||
|
||||
let render_pass = Self::create_render_pass(&device, surface_format);
|
||||
let CreateFramebuffersResult(
|
||||
framebuffers,
|
||||
|
|
@ -1462,20 +1581,21 @@ impl RendererInner {
|
|||
);
|
||||
let (pipeline, pipeline_layout) =
|
||||
Self::create_graphics_pipeline(&device, &descriptor_set_layouts, render_pass);
|
||||
println!("loading model!");
|
||||
let model = Model::load(
|
||||
&device,
|
||||
allocator.clone(),
|
||||
command_pool,
|
||||
queue,
|
||||
"./sponza/NewSponza_Main_glTF_003.gltf",
|
||||
);
|
||||
println!("loaded!");
|
||||
let command_buffers =
|
||||
Self::create_command_buffers(&device, command_pool, swapchain_images.len());
|
||||
let (in_flight_fences, image_available_semaphores, render_finished_semaphores) =
|
||||
Self::create_sync_objects(&device, swapchain_images.len());
|
||||
|
||||
for mesh in &mut model.meshes {
|
||||
mesh.descriptor_sets = Self::create_descriptor_sets(
|
||||
&device,
|
||||
descriptor_pool,
|
||||
&descriptor_set_layouts,
|
||||
&uniform_buffers,
|
||||
mesh,
|
||||
);
|
||||
}
|
||||
|
||||
Self {
|
||||
width,
|
||||
height,
|
||||
|
|
@ -1494,7 +1614,6 @@ impl RendererInner {
|
|||
uniform_buffer_allocations,
|
||||
descriptor_pool,
|
||||
descriptor_set_layouts,
|
||||
descriptor_sets,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
depth_images_and_allocations,
|
||||
|
|
@ -1514,7 +1633,7 @@ impl RendererInner {
|
|||
camera_position: Vec3::new(0.0, 0.0, -5.0),
|
||||
camera_yaw: 0.,
|
||||
camera_pitch: 0.,
|
||||
camera_fov: 45.,
|
||||
camera_fov: 90.,
|
||||
bg_color: Vec3::splat(0.1),
|
||||
model_color: Vec3::splat(0.8),
|
||||
accumulation_reset_needed: true,
|
||||
|
|
@ -1685,6 +1804,18 @@ impl RendererInner {
|
|||
);
|
||||
|
||||
for mesh in &self.model.meshes {
|
||||
let push_constants = PushConstants {
|
||||
texture_size: Vec4::new(1024.0, 1024.0, 1.0 / 1024.0, 1.0 / 1024.0),
|
||||
};
|
||||
unsafe {
|
||||
self.device.cmd_push_constants(
|
||||
self.command_buffers[self.current_frame],
|
||||
self.pipeline_layout,
|
||||
vk::ShaderStageFlags::FRAGMENT,
|
||||
0,
|
||||
bytemuck::cast_slice(&[push_constants]),
|
||||
);
|
||||
}
|
||||
let model_matrix = Mat4::from_rotation_y(rotate_y.to_radians()) * mesh.transform;
|
||||
|
||||
let ubo = UniformBufferObject {
|
||||
|
|
@ -1710,7 +1841,7 @@ impl RendererInner {
|
|||
vk::PipelineBindPoint::GRAPHICS,
|
||||
self.pipeline_layout,
|
||||
0,
|
||||
&[self.descriptor_sets[self.current_frame]],
|
||||
&[mesh.descriptor_sets[self.current_frame]],
|
||||
&[],
|
||||
);
|
||||
|
||||
|
|
@ -1807,14 +1938,7 @@ impl RendererInner {
|
|||
for semaphore in self.render_finished_semaphores.drain(..) {
|
||||
self.device.destroy_semaphore(semaphore, None);
|
||||
}
|
||||
for mesh in &mut self.model.meshes {
|
||||
self.device.destroy_buffer(mesh.vertex_buffer, None);
|
||||
if let Some(vertex_buffer_allocation) = mesh.vertex_buffer_allocation.take() {
|
||||
allocator
|
||||
.free(vertex_buffer_allocation)
|
||||
.expect("Failed to free memory");
|
||||
}
|
||||
}
|
||||
self.model.destroy(&self.device, &mut allocator);
|
||||
self.device.destroy_pipeline(self.pipeline, None);
|
||||
self.device
|
||||
.destroy_pipeline_layout(self.pipeline_layout, None);
|
||||
|
|
|
|||
46
crates/vk-rs/src/texture_cache.rs
Normal file
46
crates/vk-rs/src/texture_cache.rs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
use std::{
|
||||
collections::HashMap,
|
||||
sync::{Arc, Mutex},
|
||||
};
|
||||
|
||||
use ash::Device;
|
||||
use gpu_allocator::vulkan::Allocator;
|
||||
|
||||
use super::renderer::Texture;
|
||||
|
||||
pub struct TextureCache {
|
||||
cache: HashMap<String, Arc<Texture>>,
|
||||
}
|
||||
|
||||
impl TextureCache {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
cache: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_or_load_texture(
|
||||
&mut self,
|
||||
key: String,
|
||||
load_fn: impl FnOnce() -> Option<Texture>,
|
||||
) -> Option<Arc<Texture>> {
|
||||
if let Some(texture) = self.cache.get(&key) {
|
||||
Some(Arc::clone(texture))
|
||||
} else {
|
||||
load_fn().map(|texture| {
|
||||
let texture = Arc::new(texture);
|
||||
self.cache.insert(key, Arc::clone(&texture));
|
||||
texture
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub fn cleanup(&mut self, device: &Device, allocator: &mut Allocator) {
|
||||
for (_, texture) in self.cache.drain() {
|
||||
if let Ok(texture) = Arc::try_unwrap(texture) {
|
||||
let mut texture = texture;
|
||||
texture.destroy(device, allocator);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue