move to GLSL (rip rust-gpu 😭)
This commit is contained in:
parent
c1df7bf365
commit
d4623ab21f
14 changed files with 457 additions and 486 deletions
|
|
@ -2,13 +2,23 @@
|
|||
|
||||
use spirv_std::glam::{Mat4, Vec3, Vec4};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
#[repr(C, align(16))]
|
||||
pub struct Material {
|
||||
pub base_color: Vec4,
|
||||
pub metallic_factor: f32,
|
||||
pub roughness_factor: f32,
|
||||
pub _padding: [f32; 2],
|
||||
}
|
||||
|
||||
#[repr(C, align(16))]
|
||||
#[derive(Clone)]
|
||||
pub struct UniformBufferObject {
|
||||
pub model: Mat4,
|
||||
pub view: Mat4,
|
||||
pub proj: Mat4,
|
||||
pub model_color: Vec3,
|
||||
// pub camera_pos: Vec3,
|
||||
// pub material: Material,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
|
|
|
|||
|
|
@ -1,119 +1,69 @@
|
|||
#![cfg_attr(target_arch = "spirv", no_std)]
|
||||
|
||||
use shaders_shared::UniformBufferObject;
|
||||
use spirv_std::num_traits::Float;
|
||||
use spirv_std::{
|
||||
glam::{Mat3, UVec2, Vec2, Vec3, Vec4, Vec4Swizzles},
|
||||
image::Image2d,
|
||||
spirv, Sampler,
|
||||
};
|
||||
|
||||
pub const PI: f32 = core::f32::consts::PI;
|
||||
|
||||
fn fresnel_schlick(cos_theta: f32, f0: Vec3) -> Vec3 {
|
||||
f0 + (Vec3::ONE - f0) * (1.0 - cos_theta).powf(5.0)
|
||||
}
|
||||
|
||||
fn distribution_ggx(n: Vec3, h: Vec3, roughness: f32) -> f32 {
|
||||
let a = roughness * roughness;
|
||||
let a2 = a * a;
|
||||
let n_dot_h = n.dot(h).max(0.0);
|
||||
let n_dot_h2 = n_dot_h * n_dot_h;
|
||||
|
||||
let nom = a2;
|
||||
let denom = (n_dot_h2 * (a2 - 1.0) + 1.0);
|
||||
let denom = PI * denom * denom;
|
||||
|
||||
nom / denom.max(0.001)
|
||||
}
|
||||
|
||||
fn geometry_schlick_ggx(n_dot_v: f32, roughness: f32) -> f32 {
|
||||
let r = roughness + 1.0;
|
||||
let k = (r * r) / 8.0;
|
||||
|
||||
let nom = n_dot_v;
|
||||
let denom = n_dot_v * (1.0 - k) + k;
|
||||
|
||||
nom / denom
|
||||
}
|
||||
|
||||
fn geometry_smith(n: Vec3, v: Vec3, l: Vec3, roughness: f32) -> f32 {
|
||||
let n_dot_v = n.dot(v).max(0.0);
|
||||
let n_dot_l = n.dot(l).max(0.0);
|
||||
let ggx2 = geometry_schlick_ggx(n_dot_v, roughness);
|
||||
let ggx1 = geometry_schlick_ggx(n_dot_l, roughness);
|
||||
|
||||
ggx1 * ggx2
|
||||
}
|
||||
|
||||
#[spirv(vertex)]
|
||||
pub fn main_vs(
|
||||
// Vertex inputs
|
||||
in_pos: Vec3,
|
||||
#[spirv(position)] in_pos: Vec3,
|
||||
in_normal: Vec3,
|
||||
in_tex_coord: Vec2,
|
||||
|
||||
// Uniform buffer
|
||||
#[spirv(uniform, descriptor_set = 0, binding = 0)] ubo: &UniformBufferObject,
|
||||
|
||||
// Vertex outputs
|
||||
out_world_position: &mut Vec3,
|
||||
out_world_pos: &mut Vec3,
|
||||
out_world_normal: &mut Vec3,
|
||||
out_tex_coord: &mut Vec2,
|
||||
#[spirv(position)] gl_position: &mut Vec4,
|
||||
#[spirv(position)] out_pos: &mut Vec4,
|
||||
) {
|
||||
// Transform position to world space
|
||||
let pos = ubo.model * Vec4::from((in_pos, 1.0));
|
||||
*out_world_position = (pos / pos.w).xyz();
|
||||
*out_world_pos = pos.truncate();
|
||||
|
||||
// Transform normal to world space
|
||||
let normal_matrix = Mat3::from_mat4(ubo.model).inverse().transpose();
|
||||
*out_world_normal = normal_matrix * in_normal;
|
||||
*out_world_normal = (normal_matrix * in_normal).normalize();
|
||||
|
||||
// Calculate clip space position
|
||||
*gl_position = ubo.proj * ubo.view * pos;
|
||||
*out_pos = ubo.proj * ubo.view * pos;
|
||||
*out_tex_coord = in_tex_coord;
|
||||
}
|
||||
|
||||
pub fn get_uv_u(pix: UVec2, tex_size: Vec4) -> spirv_std::glam::Vec2 {
|
||||
(pix.as_vec2() + Vec2::splat(0.5)) * tex_size.zw()
|
||||
}
|
||||
|
||||
fn ray_triangle_intersect(
|
||||
ray_origin: Vec3,
|
||||
ray_direction: Vec3,
|
||||
v0: Vec3,
|
||||
v1: Vec3,
|
||||
v2: Vec3,
|
||||
) -> f32 {
|
||||
let epsilon = 0.000001;
|
||||
let edge1 = v1 - v0;
|
||||
let edge2 = v2 - v0;
|
||||
let h = ray_direction.cross(edge2);
|
||||
let a = edge1.dot(h);
|
||||
if a > -epsilon && a < epsilon {
|
||||
return -1.0;
|
||||
}
|
||||
let f = 1.0 / a;
|
||||
let s = ray_origin - v0;
|
||||
let u = f * s.dot(h);
|
||||
if !(0.0..=1.0).contains(&u) {
|
||||
return -1.0;
|
||||
}
|
||||
let q = s.cross(edge1);
|
||||
let v = f * ray_direction.dot(q);
|
||||
if v < 0.0 || u + v > 1.0 {
|
||||
return -1.0;
|
||||
}
|
||||
let t = f * edge2.dot(q);
|
||||
if t > epsilon {
|
||||
return t;
|
||||
}
|
||||
-1.0
|
||||
}
|
||||
|
||||
fn material_color(
|
||||
frag_world_position: Vec3,
|
||||
frag_normal: Vec3,
|
||||
light_pos: Vec3,
|
||||
object_color: Vec3,
|
||||
) -> Vec3 {
|
||||
let l = (light_pos - frag_world_position).normalize();
|
||||
let n = frag_normal.normalize();
|
||||
let lambertian = f32::max(n.dot(l), 0.0);
|
||||
object_color * lambertian
|
||||
}
|
||||
|
||||
#[spirv(fragment)]
|
||||
pub fn main_fs(
|
||||
frag_world_position: Vec3,
|
||||
frag_world_normal: Vec3,
|
||||
frag_tex_coord: Vec2,
|
||||
#[spirv(descriptor_set = 0, binding = 1)] texture: &Image2d,
|
||||
#[spirv(descriptor_set = 0, binding = 2)] sampler: &Sampler,
|
||||
out_color: &mut Vec4,
|
||||
) {
|
||||
// Convert fragment coordinate to UV coordinate
|
||||
// Sample the texture
|
||||
let base_color = texture.sample(*sampler, frag_tex_coord);
|
||||
// let light_pos = Vec3::new(2.0, 2.0, -2.0);
|
||||
//
|
||||
// // Calculate light direction
|
||||
// let l = (light_pos - frag_world_position).normalize();
|
||||
// let n = frag_world_normal.normalize();
|
||||
//
|
||||
// // Calculate lambertian lighting
|
||||
// let lambertian = f32::max(n.dot(l), 0.0);
|
||||
//
|
||||
// // Ambient lighting
|
||||
// let ambient = Vec3::splat(0.2);
|
||||
//
|
||||
// // Combine texture color with model color
|
||||
// let color_from_texture = Vec3::new(base_color.x, base_color.y, base_color.z);
|
||||
// let combined_color = color_from_texture;
|
||||
//
|
||||
// // Final color calculation with gamma correction
|
||||
// let color = (combined_color * lambertian + ambient).powf(2.2);
|
||||
*out_color = Vec4::new(base_color.x, base_color.y, base_color.z, base_color.w);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -26,6 +26,8 @@ gltf = { version = "1.4.1", features = ["import"] }
|
|||
image = "0.25.5"
|
||||
rayon = "1.10.0"
|
||||
bytemuck.workspace = true
|
||||
tracing.workspace = true
|
||||
tracing-subscriber.workspace = true
|
||||
|
||||
[build-dependencies]
|
||||
spirv-builder.workspace = true
|
||||
shaderc = "0.8"
|
||||
|
|
|
|||
|
|
@ -1,33 +1,71 @@
|
|||
use shaderc::{Compiler, ShaderKind};
|
||||
use std::{
|
||||
fs::{self, File},
|
||||
io::{Read, Write},
|
||||
io::Write,
|
||||
path::{Path, PathBuf},
|
||||
};
|
||||
|
||||
use spirv_builder::{MetadataPrintout, SpirvBuilder};
|
||||
|
||||
fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
// Tell Cargo to rerun this script if the shaders crate or its contents change
|
||||
println!("cargo:rerun-if-changed=../shaders/src");
|
||||
println!("cargo:rerun-if-changed=../shaders/Cargo.toml");
|
||||
// Tell Cargo to rerun if shaders directory changes
|
||||
println!("cargo:rerun-if-changed=../../shaders");
|
||||
|
||||
SpirvBuilder::new("../shaders/", "spirv-unknown-vulkan1.2")
|
||||
.print_metadata(MetadataPrintout::None)
|
||||
.multimodule(true)
|
||||
.build()?
|
||||
.module
|
||||
.unwrap_multi()
|
||||
.iter()
|
||||
.for_each(|(name, path)| {
|
||||
let mut data = vec![];
|
||||
File::open(path).unwrap().read_to_end(&mut data).unwrap();
|
||||
let shader_dir = Path::new("../../shaders");
|
||||
let cache_dir = Path::new("../../shader-cache");
|
||||
|
||||
fs::create_dir_all("./shaders/").unwrap();
|
||||
// Create shader cache directory if it doesn't exist
|
||||
fs::create_dir_all(cache_dir)?;
|
||||
|
||||
File::create(format!("./shaders/{name}.spv"))
|
||||
.unwrap()
|
||||
.write_all(&data)
|
||||
.unwrap();
|
||||
});
|
||||
let compiler = Compiler::new().expect("Failed to create shader compiler");
|
||||
|
||||
// Compile all .vert and .frag files
|
||||
for entry in fs::read_dir(shader_dir)? {
|
||||
let entry = entry?;
|
||||
let path = entry.path();
|
||||
|
||||
if let Some(extension) = path.extension() {
|
||||
let kind = match extension.to_str() {
|
||||
Some("vert") => ShaderKind::Vertex,
|
||||
Some("frag") => ShaderKind::Fragment,
|
||||
_ => continue,
|
||||
};
|
||||
|
||||
let source = fs::read_to_string(&path)?;
|
||||
let file_name = path.file_name().unwrap().to_str().unwrap();
|
||||
|
||||
// Create output path
|
||||
let spirv_path = cache_dir.join(format!("{}.spv", file_name));
|
||||
|
||||
// Check if we need to recompile
|
||||
if should_compile(&path, &spirv_path) {
|
||||
println!("Compiling shader: {}", file_name);
|
||||
|
||||
let compiled =
|
||||
compiler.compile_into_spirv(&source, kind, file_name, "main", None)?;
|
||||
|
||||
let mut file = File::create(&spirv_path)?;
|
||||
file.write_all(compiled.as_binary_u8())?;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn should_compile(source_path: &Path, output_path: &PathBuf) -> bool {
|
||||
// If output doesn't exist, we need to compile
|
||||
if !output_path.exists() {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get modification times
|
||||
let source_modified = fs::metadata(source_path)
|
||||
.and_then(|m| m.modified())
|
||||
.unwrap_or(std::time::SystemTime::UNIX_EPOCH);
|
||||
|
||||
let output_modified = fs::metadata(output_path)
|
||||
.and_then(|m| m.modified())
|
||||
.unwrap_or(std::time::SystemTime::UNIX_EPOCH);
|
||||
|
||||
// Compile if source is newer than output
|
||||
source_modified > output_modified
|
||||
}
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
|
|
@ -276,21 +276,21 @@ impl MyAppCreator {
|
|||
p_callback_data: *const vk::DebugUtilsMessengerCallbackDataEXT,
|
||||
_p_user_data: *mut std::ffi::c_void,
|
||||
) -> vk::Bool32 {
|
||||
let severity = match message_severity {
|
||||
vk::DebugUtilsMessageSeverityFlagsEXT::VERBOSE => "[VERBOSE]",
|
||||
vk::DebugUtilsMessageSeverityFlagsEXT::WARNING => "[WARNING]",
|
||||
vk::DebugUtilsMessageSeverityFlagsEXT::ERROR => "[ERROR]",
|
||||
vk::DebugUtilsMessageSeverityFlagsEXT::INFO => "[INFO]",
|
||||
_ => panic!("[UNKNOWN]"),
|
||||
};
|
||||
let types = match message_types {
|
||||
vk::DebugUtilsMessageTypeFlagsEXT::GENERAL => "[GENERAL]",
|
||||
vk::DebugUtilsMessageTypeFlagsEXT::PERFORMANCE => "[PERFORMANCE]",
|
||||
vk::DebugUtilsMessageTypeFlagsEXT::VALIDATION => "[VALIDATION]",
|
||||
_ => panic!("[UNKNOWN]"),
|
||||
};
|
||||
|
||||
let message = std::ffi::CStr::from_ptr((*p_callback_data).p_message);
|
||||
println!("[DEBUG]{}{}{:?}", severity, types, message);
|
||||
match message_severity {
|
||||
vk::DebugUtilsMessageSeverityFlagsEXT::VERBOSE => tracing::trace!("{types}{message:?}"),
|
||||
vk::DebugUtilsMessageSeverityFlagsEXT::WARNING => tracing::warn!("{types}{message:?}"),
|
||||
vk::DebugUtilsMessageSeverityFlagsEXT::ERROR => tracing::error!("{types}{message:?}"),
|
||||
vk::DebugUtilsMessageSeverityFlagsEXT::INFO => tracing::info!("{types}{message:?}"),
|
||||
_ => tracing::debug!("{types}{message:?}"),
|
||||
};
|
||||
|
||||
vk::FALSE
|
||||
}
|
||||
|
|
@ -680,6 +680,7 @@ impl AppCreator<Arc<Mutex<Allocator>>> for MyAppCreator {
|
|||
}
|
||||
|
||||
fn main() -> std::process::ExitCode {
|
||||
tracing_subscriber::fmt().pretty().init();
|
||||
puffin::set_scopes_on(true);
|
||||
|
||||
egui_ash::run(
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ use spirv_std::glam::{Mat4, Vec3, Vec4};
|
|||
use std::{
|
||||
ffi::CString,
|
||||
mem::ManuallyDrop,
|
||||
panic,
|
||||
path::Path,
|
||||
sync::{Arc, Mutex},
|
||||
time::Instant,
|
||||
|
|
@ -33,6 +34,91 @@ macro_rules! include_spirv {
|
|||
}};
|
||||
}
|
||||
|
||||
pub struct DefaultTextures {
|
||||
white: Texture, // Default albedo (white)
|
||||
metallic_roughness: Texture, // Default metallic-roughness (black metallic, 0.5 roughness)
|
||||
normal: Texture, // Default normal map (flat normal)
|
||||
sampler: vk::Sampler, // Common sampler for all textures
|
||||
}
|
||||
|
||||
pub struct Material {
|
||||
base_color: Vec4,
|
||||
metallic_factor: f32,
|
||||
roughness_factor: f32,
|
||||
base_color_texture: Option<Arc<Texture>>,
|
||||
// metallic_roughness_texture: Option<Arc<Texture>>,
|
||||
// normal_texture: Option<Arc<Texture>>,
|
||||
}
|
||||
|
||||
impl Material {
|
||||
fn from_gltf(
|
||||
material: &gltf::Material,
|
||||
device: &Device,
|
||||
allocator: Arc<Mutex<Allocator>>,
|
||||
command_pool: vk::CommandPool,
|
||||
queue: vk::Queue,
|
||||
path: &Path,
|
||||
texture_cache: &mut TextureCache,
|
||||
buffers: &[gltf::buffer::Data],
|
||||
) -> Self {
|
||||
let pbr = material.pbr_metallic_roughness();
|
||||
|
||||
let base_color = pbr.base_color_factor();
|
||||
let metallic_factor = pbr.metallic_factor();
|
||||
let roughness_factor = pbr.roughness_factor();
|
||||
|
||||
let base_color_texture = pbr.base_color_texture().and_then(|tex| {
|
||||
let key = format!("{:?}", tex.texture().source().source());
|
||||
texture_cache.get_or_load_texture(key, || {
|
||||
load_texture_from_gltf(
|
||||
device,
|
||||
allocator.clone(),
|
||||
command_pool,
|
||||
queue,
|
||||
&tex.texture(),
|
||||
buffers,
|
||||
path,
|
||||
)
|
||||
})
|
||||
});
|
||||
|
||||
// let metallic_roughness_texture = pbr.metallic_roughness_texture().and_then(|tex| {
|
||||
// load_texture_from_gltf(
|
||||
// device,
|
||||
// allocator.clone(),
|
||||
// command_pool,
|
||||
// queue,
|
||||
// &tex.texture(),
|
||||
// buffers,
|
||||
// path,
|
||||
// )
|
||||
// .map(Arc::new)
|
||||
// });
|
||||
//
|
||||
// let normal_texture = material.normal_texture().and_then(|tex| {
|
||||
// load_texture_from_gltf(
|
||||
// device,
|
||||
// allocator.clone(),
|
||||
// command_pool,
|
||||
// queue,
|
||||
// &tex.texture(),
|
||||
// buffers,
|
||||
// path,
|
||||
// )
|
||||
// .map(Arc::new)
|
||||
// });
|
||||
|
||||
Self {
|
||||
base_color: Vec4::from(base_color),
|
||||
metallic_factor,
|
||||
roughness_factor,
|
||||
base_color_texture,
|
||||
// metallic_roughness_texture,
|
||||
// normal_texture,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Clone)]
|
||||
struct Vertex {
|
||||
|
|
@ -94,7 +180,7 @@ impl Texture {
|
|||
|
||||
let buffer_size = data.len() as u64;
|
||||
|
||||
println!("DATA LEN: {}", buffer_size);
|
||||
tracing::info!("DATA LEN: {}", buffer_size);
|
||||
let staging_buffer = unsafe {
|
||||
device
|
||||
.create_buffer(
|
||||
|
|
@ -348,12 +434,92 @@ impl Texture {
|
|||
}
|
||||
}
|
||||
|
||||
impl DefaultTextures {
|
||||
fn new(
|
||||
device: &Device,
|
||||
allocator: Arc<Mutex<Allocator>>,
|
||||
command_pool: vk::CommandPool,
|
||||
queue: vk::Queue,
|
||||
) -> Self {
|
||||
// Create a 1x1 white texture for default albedo
|
||||
let white_data = vec![255u8, 255, 255, 255];
|
||||
let white = Texture::new(
|
||||
device,
|
||||
allocator.clone(),
|
||||
command_pool,
|
||||
queue,
|
||||
1,
|
||||
1,
|
||||
&white_data,
|
||||
);
|
||||
|
||||
// Create a 1x1 default metallic-roughness texture
|
||||
// R: unused, G: roughness (0.5), B: metallic (0.0)
|
||||
let metallic_roughness_data = vec![0u8, 128, 0, 255];
|
||||
let metallic_roughness = Texture::new(
|
||||
device,
|
||||
allocator.clone(),
|
||||
command_pool,
|
||||
queue,
|
||||
1,
|
||||
1,
|
||||
&metallic_roughness_data,
|
||||
);
|
||||
|
||||
// Create a 1x1 default normal map (pointing up)
|
||||
let normal_data = vec![128u8, 128, 255, 255];
|
||||
let normal = Texture::new(device, allocator, command_pool, queue, 1, 1, &normal_data);
|
||||
|
||||
// Create a common sampler
|
||||
let sampler_create_info = vk::SamplerCreateInfo::builder()
|
||||
.mag_filter(vk::Filter::LINEAR)
|
||||
.min_filter(vk::Filter::LINEAR)
|
||||
.address_mode_u(vk::SamplerAddressMode::REPEAT)
|
||||
.address_mode_v(vk::SamplerAddressMode::REPEAT)
|
||||
.address_mode_w(vk::SamplerAddressMode::REPEAT)
|
||||
.anisotropy_enable(true)
|
||||
.max_anisotropy(16.0)
|
||||
.border_color(vk::BorderColor::INT_OPAQUE_BLACK)
|
||||
.unnormalized_coordinates(false)
|
||||
.compare_enable(false)
|
||||
.compare_op(vk::CompareOp::ALWAYS)
|
||||
.mipmap_mode(vk::SamplerMipmapMode::LINEAR)
|
||||
.mip_lod_bias(0.0)
|
||||
.min_lod(0.0)
|
||||
.max_lod(0.0);
|
||||
|
||||
let sampler = unsafe {
|
||||
device
|
||||
.create_sampler(&sampler_create_info, None)
|
||||
.expect("Failed to create sampler")
|
||||
};
|
||||
|
||||
Self {
|
||||
white,
|
||||
metallic_roughness,
|
||||
normal,
|
||||
sampler,
|
||||
}
|
||||
}
|
||||
|
||||
fn destroy(&mut self, device: &Device, allocator: &mut Allocator) {
|
||||
unsafe {
|
||||
self.white.destroy(device, allocator);
|
||||
self.metallic_roughness.destroy(device, allocator);
|
||||
self.normal.destroy(device, allocator);
|
||||
device.destroy_sampler(self.sampler, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Mesh {
|
||||
vertex_buffer: Buffer,
|
||||
vertex_buffer_allocation: Option<Allocation>,
|
||||
vertex_count: u32,
|
||||
transform: Mat4,
|
||||
texture: Option<Arc<Texture>>,
|
||||
material: Material,
|
||||
default_textures: DefaultTextures,
|
||||
descriptor_sets: Vec<vk::DescriptorSet>,
|
||||
}
|
||||
|
||||
|
|
@ -373,6 +539,7 @@ impl Model {
|
|||
.expect("Failed to free memory");
|
||||
}
|
||||
self.texture_cache.cleanup(device, allocator);
|
||||
mesh.default_textures.destroy(device, allocator);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -390,15 +557,16 @@ fn load_texture_from_gltf(
|
|||
let img_data =
|
||||
gltf::image::Data::from_source(texture.source().source(), Some(path), buffers).ok()?;
|
||||
|
||||
println!(
|
||||
tracing::info!(
|
||||
"Original texture dimensions: {}x{}",
|
||||
img_data.width, img_data.height
|
||||
img_data.width,
|
||||
img_data.height
|
||||
);
|
||||
|
||||
// Convert to RGB/RGBA
|
||||
let pixels_rgba = if img_data.pixels.len() == (img_data.width * img_data.height * 3) as usize {
|
||||
// Image is RGB, convert to RGBA
|
||||
println!("Converting RGB to RGBA");
|
||||
tracing::info!("Converting RGB to RGBA");
|
||||
let mut rgba_data = Vec::with_capacity((img_data.width * img_data.height * 4) as usize);
|
||||
for chunk in img_data.pixels.chunks_exact(3) {
|
||||
rgba_data.extend_from_slice(&[chunk[0], chunk[1], chunk[2], 255]);
|
||||
|
|
@ -482,6 +650,17 @@ fn process_node(
|
|||
|
||||
if let Some(mesh) = node.mesh() {
|
||||
for primitive in mesh.primitives() {
|
||||
let material = Material::from_gltf(
|
||||
&primitive.material(),
|
||||
device,
|
||||
allocator.clone(),
|
||||
command_pool,
|
||||
queue,
|
||||
path,
|
||||
texture_cache,
|
||||
buffers,
|
||||
);
|
||||
|
||||
let texture = primitive
|
||||
.material()
|
||||
.pbr_metallic_roughness()
|
||||
|
|
@ -545,6 +724,9 @@ fn process_node(
|
|||
let (vertex_buffer, vertex_buffer_allocation) =
|
||||
create_vertex_buffer(device, allocator.clone(), command_pool, queue, &vertices);
|
||||
|
||||
let default_textures =
|
||||
DefaultTextures::new(device, allocator.clone(), command_pool, queue);
|
||||
|
||||
meshes.push(Mesh {
|
||||
vertex_buffer,
|
||||
vertex_buffer_allocation: Some(vertex_buffer_allocation),
|
||||
|
|
@ -552,6 +734,8 @@ fn process_node(
|
|||
// Store identity matrix, it is not used here anymore
|
||||
transform: Mat4::IDENTITY,
|
||||
texture,
|
||||
material,
|
||||
default_textures,
|
||||
descriptor_sets: Vec::new(),
|
||||
});
|
||||
}
|
||||
|
|
@ -1199,7 +1383,7 @@ impl RendererInner {
|
|||
render_pass: vk::RenderPass,
|
||||
) -> (vk::Pipeline, vk::PipelineLayout) {
|
||||
let vertex_shader_module = {
|
||||
let spirv = include_spirv!("../shaders/main_vs.spv");
|
||||
let spirv = include_spirv!("../../../shader-cache/main.vert.spv");
|
||||
let shader_module_create_info = vk::ShaderModuleCreateInfo::builder().code(&spirv);
|
||||
unsafe {
|
||||
device
|
||||
|
|
@ -1208,7 +1392,7 @@ impl RendererInner {
|
|||
}
|
||||
};
|
||||
let fragment_shader_module = {
|
||||
let spirv = include_spirv!("../shaders/main_fs.spv");
|
||||
let spirv = include_spirv!("../../../shader-cache/main.frag.spv");
|
||||
let shader_module_create_info = vk::ShaderModuleCreateInfo::builder().code(&spirv);
|
||||
unsafe {
|
||||
device
|
||||
|
|
@ -1216,8 +1400,8 @@ impl RendererInner {
|
|||
.expect("Failed to create shader module")
|
||||
}
|
||||
};
|
||||
let main_function_name_fs = CString::new("main_fs").unwrap();
|
||||
let main_function_name_vs = CString::new("main_vs").unwrap();
|
||||
let main_function_name_fs = CString::new("main").unwrap();
|
||||
let main_function_name_vs = CString::new("main").unwrap();
|
||||
let pipeline_shader_stages = [
|
||||
vk::PipelineShaderStageCreateInfo::builder()
|
||||
.stage(vk::ShaderStageFlags::VERTEX)
|
||||
|
|
@ -1558,7 +1742,7 @@ impl RendererInner {
|
|||
);
|
||||
|
||||
let t = Instant::now();
|
||||
println!("loading model!");
|
||||
tracing::info!("loading model!");
|
||||
let mut model = Model::load(
|
||||
&device,
|
||||
allocator.clone(),
|
||||
|
|
@ -1566,7 +1750,7 @@ impl RendererInner {
|
|||
queue,
|
||||
"./sponza/NewSponza_Main_glTF_003.gltf",
|
||||
);
|
||||
println!(
|
||||
tracing::info!(
|
||||
"loaded {} meshes in {:.2} seconds!",
|
||||
model.meshes.len(),
|
||||
t.elapsed().as_secs_f32()
|
||||
|
|
@ -1839,7 +2023,10 @@ impl RendererInner {
|
|||
0.1,
|
||||
1000.0,
|
||||
),
|
||||
model_color: self.model_color,
|
||||
// camera_pos: self.camera_position,
|
||||
// metallic_factor: mesh.material.metallic_factor,
|
||||
// roughness_factor: mesh.material.roughness_factor,
|
||||
// base_color: mesh.material.base_color,
|
||||
};
|
||||
|
||||
let ptr = self.uniform_buffer_allocations[self.current_frame]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue