#version 450 layout(location = 0) in vec3 frag_world_position; layout(location = 1) in vec3 frag_world_normal; layout(location = 2) in vec2 frag_tex_coord; layout(set = 0, binding = 1) uniform sampler2D tex_sampler; layout(location = 0) out vec4 out_color; void main() { // Sample the texture vec4 base_color = texture(tex_sampler, frag_tex_coord); // Output final color out_color = vec4(base_color.rgb, base_color.a); }