Switching away from `parking_lot::Mutex` as `std::sync::Mutex` performs better in all scenarios on both of our targets (linux/windows).
23 lines
467 B
TOML
23 lines
467 B
TOML
[package]
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name = "renderer"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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ash.workspace = true
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tracing.workspace = true
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thiserror.workspace = true
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glam.workspace = true
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bytemuck.workspace = true
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gpu-allocator.workspace = true
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egui.workspace = true
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egui-ash-renderer.workspace = true
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winit.workspace = true
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gfx_hal = { path = "../gfx_hal" }
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resource_manager = { path = "../resource_manager" }
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[build-dependencies]
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shaderc = "0.9.1"
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walkdir = "2"
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anyhow = "1.0"
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