Switching away from `parking_lot::Mutex` as `std::sync::Mutex` performs better in all scenarios on both of our targets (linux/windows).
12 lines
226 B
TOML
12 lines
226 B
TOML
[package]
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name = "resource_manager"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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ash.workspace = true
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gpu-allocator.workspace = true
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thiserror.workspace = true
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tracing.workspace = true
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gfx_hal = { path = "../gfx_hal" }
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