//
#version 460 core

#include <data/shaders/GridParameters.h>
#include <data/shaders/GridCalculation.h>

layout (location=0) in vec2 uv;
layout (location=1) in vec2 camPos;
layout (location=0) out vec4 out_FragColor;

void main() {
  out_FragColor = gridColor(uv, camPos);
}
