14 lines
279 B
GLSL
14 lines
279 B
GLSL
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//
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#version 460 core
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#include <data/shaders/GridParameters.h>
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#include <data/shaders/GridCalculation.h>
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layout (location=0) in vec2 uv;
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layout (location=1) in vec2 camPos;
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layout (location=0) out vec4 out_FragColor;
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void main() {
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out_FragColor = gridColor(uv, camPos);
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}
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