vk-book/data/shaders/QuadFlip.vert

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2025-05-23 21:13:53 -04:00
//
#version 460
layout (location=0) out vec2 uv;
// https://www.saschawillems.de/blog/2016/08/13/vulkan-tutorial-on-rendering-a-fullscreen-quad-without-buffers/
void main() {
uv = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(uv * vec2(2, -2) + vec2(-1, 1), 0.0, 1.0);
}