vk-book/data/shaders/gltf/common_material.sp

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2025-05-23 21:13:53 -04:00
//
struct MetallicRoughnessDataGPU {
vec4 baseColorFactor;
vec4 metallicRoughnessNormalOcclusion; // Packed metallicFactor, roughnessFactor, normalScale, occlusionStrength
vec4 specularGlossiness; // Packed specularFactor.xyz, glossiness
vec4 sheenFactors;
vec4 clearcoatTransmissionThickness;
vec4 specularFactors;
vec4 attenuation;
vec4 emissiveFactorAlphaCutoff; // vec3 emissiveFactor + float AlphaCutoff
uint occlusionTexture;
uint occlusionTextureSampler;
uint occlusionTextureUV;
uint emissiveTexture;
uint emissiveTextureSampler;
uint emissiveTextureUV;
uint baseColorTexture;
uint baseColorTextureSampler;
uint baseColorTextureUV;
uint metallicRoughnessTexture;
uint metallicRoughnessTextureSampler;
uint metallicRoughnessTextureUV;
uint normalTexture;
uint normalTextureSampler;
uint normalTextureUV;
uint sheenColorTexture;
uint sheenColorTextureSampler;
uint sheenColorTextureUV;
uint sheenRoughnessTexture;
uint sheenRoughnessTextureSampler;
uint sheenRoughnessTextureUV;
uint clearCoatTexture;
uint clearCoatTextureSampler;
uint clearCoatTextureUV;
uint clearCoatRoughnessTexture;
uint clearCoatRoughnessTextureSampler;
uint clearCoatRoughnessTextureUV;
uint clearCoatNormalTexture;
uint clearCoatNormalTextureSampler;
uint clearCoatNormalTextureUV;
uint specularTexture;
uint specularTextureSampler;
uint specularTextureUV;
uint specularColorTexture;
uint specularColorTextureSampler;
uint specularColorTextureUV;
uint transmissionTexture;
uint transmissionTextureSampler;
uint transmissionTextureUV;
uint thicknessTexture;
uint thicknessTextureSampler;
uint thicknessTextureUV;
uint iridescenceTexture;
uint iridescenceTextureSampler;
uint iridescenceTextureUV;
uint iridescenceThicknessTexture;
uint iridescenceThicknessTextureSampler;
uint iridescenceThicknessTextureUV;
uint anisotropyTexture;
uint anisotropyTextureSampler;
uint anisotropyTextureUV;
uint alphaMode;
uint materialType;
float ior;
uint padding[2];
};