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zack 2025-05-23 21:13:53 -04:00
commit 444f800536
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data/shaders/Quad.frag Normal file
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//
layout (location=0) in vec2 uv;
layout (location=0) out vec4 out_FragColor;
layout(push_constant) uniform PerFrameData {
uint textureId;
};
void main() {
out_FragColor = textureBindless2D(textureId, 0, uv);
};