#pragma once #include #include "shared/Bitmap.h" Bitmap convertEquirectangularMapToVerticalCross(const Bitmap& b); Bitmap convertVerticalCrossToCubeMapFaces(const Bitmap& b); inline Bitmap convertEquirectangularMapToCubeMapFaces(const Bitmap& b) { return convertVerticalCrossToCubeMapFaces(convertEquirectangularMapToVerticalCross(b)); } void convolveLambertian(const glm::vec3* data, int srcW, int srcH, int dstW, int dstH, glm::vec3* output, int numMonteCarloSamples); void convolveGGX(const glm::vec3* data, int srcW, int srcH, int dstW, int dstH, glm::vec3* output, int numMonteCarloSamples);