cmake_minimum_required(VERSION 3.16) macro(SETUP_GROUPS src_files) foreach(FILE ${src_files}) get_filename_component(PARENT_DIR "${FILE}" PATH) # skip src or include and changes /'s to \\'s set(GROUP "${PARENT_DIR}") string(REPLACE "/" "\\" GROUP "${GROUP}") source_group("${GROUP}" FILES "${FILE}") endforeach() endmacro() macro(SET_OUTPUT_NAMES projname) set_target_properties(${projname} PROPERTIES OUTPUT_NAME_DEBUG ${projname}_Debug) set_target_properties(${projname} PROPERTIES OUTPUT_NAME_RELEASE ${projname}_Release) set_target_properties(${projname} PROPERTIES OUTPUT_NAME_RELWITHDEBINFO ${projname}_ReleaseDebInfo) # On Linux/macOS the binaries go to /bin folder if (UNIX) set_target_properties(${projname} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin") endif() endmacro() macro(SETUP_APP projname chapter) set(FOLDER_NAME ${chapter}) set(PROJECT_NAME ${projname}) project(${PROJECT_NAME} CXX) file(GLOB_RECURSE SRC_FILES LIST_DIRECTORIES false RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} src/*.c??) file(GLOB_RECURSE HEADER_FILES LIST_DIRECTORIES false RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} src/*.h) file(GLOB_RECURSE SHADER_FILES LIST_DIRECTORIES false RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} src/*.vert src/*.frag src/*.geom src/*.sp src/*.comp src/*.tesc src/*.tese) include_directories(src) add_executable(${PROJECT_NAME} ${SRC_FILES} ${HEADER_FILES} ${SHADER_FILES}) SETUP_GROUPS("${SRC_FILES}") SETUP_GROUPS("${HEADER_FILES}") SOURCE_GROUP(shaders FILES "${SHADER_FILES}") SET_OUTPUT_NAMES(${PROJECT_NAME}) set_property(TARGET ${PROJECT_NAME} PROPERTY FOLDER ${FOLDER_NAME}) set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 20) set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED ON) if(MSVC) add_definitions(-D_CONSOLE) set_property(TARGET ${PROJECT_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}") endif() if(APPLE) set_target_properties(${PROJECT_NAME} PROPERTIES XCODE_GENERATE_SCHEME TRUE XCODE_SCHEME_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}") endif() endmacro()