#version 450 layout(location = 0) out vec3 fragColor; layout(location = 1) out vec2 texCoord; vec2 positions[3] = vec2[]( vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5) ); vec3 colors[3] = vec3[]( vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0) ); vec2 texcoords[3] = vec2[]( vec2(1.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 1.0f) ); void main() { gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); fragColor = colors[gl_VertexIndex]; texCoord = texcoords[gl_VertexIndex]; }