// void runAlphaTest(float alpha, float alphaThreshold) { if (alphaThreshold > 0.0) { // http://alex-charlton.com/posts/Dithering_on_the_GPU/ // https://forums.khronos.org/showthread.php/5091-screen-door-transparency mat4 thresholdMatrix = mat4( 1.0 / 17.0, 9.0 / 17.0, 3.0 / 17.0, 11.0 / 17.0, 13.0 / 17.0, 5.0 / 17.0, 15.0 / 17.0, 7.0 / 17.0, 4.0 / 17.0, 12.0 / 17.0, 2.0 / 17.0, 10.0 / 17.0, 16.0 / 17.0, 8.0 / 17.0, 14.0 / 17.0, 6.0 / 17.0 ); alpha = clamp(alpha - 0.5 * thresholdMatrix[int(mod(gl_FragCoord.x, 4.0))][int(mod(gl_FragCoord.y, 4.0))], 0.0, 1.0); if (alpha < alphaThreshold) discard; } }