// extents of grid in world coordinates float gridSize = 100.0; // size of one cell float gridCellSize = 0.025; // color of thin lines vec4 gridColorThin = vec4(0.5, 0.5, 0.5, 1.0); // color of thick lines (every tenth line) vec4 gridColorThick = vec4(0.0, 0.0, 0.0, 1.0); // minimum number of pixels between cell lines before LOD switch should occur. const float gridMinPixelsBetweenCells = 2.0;