raindrop/shaders/main.frag
2025-01-12 16:25:52 -05:00

17 lines
446 B
GLSL

#version 450
layout(location = 0) in vec3 frag_world_position;
layout(location = 1) in vec3 frag_world_normal;
layout(location = 2) in vec2 frag_tex_coord;
layout(set = 0, binding = 1) uniform sampler2D tex_sampler;
layout(location = 0) out vec4 out_color;
void main() {
// Sample the texture
vec4 base_color = texture(tex_sampler, frag_tex_coord);
// Output final color
out_color = vec4(base_color.rgb, base_color.a);
}