12 lines
206 B
GLSL
12 lines
206 B
GLSL
|
|
//
|
||
|
|
#version 450
|
||
|
|
|
||
|
|
layout(location = 0) in vec3 fragColor;
|
||
|
|
layout(location = 1) in vec2 texCoord;
|
||
|
|
|
||
|
|
layout(location = 0) out vec4 outColor;
|
||
|
|
|
||
|
|
void main() {
|
||
|
|
outColor = vec4(texCoord.x, texCoord.y, 1.0, 1.0);
|
||
|
|
}
|