vk-book/Chapter01/04_GLSLang/src/main.frag
2025-05-23 21:13:53 -04:00

11 lines
206 B
GLSL

//
#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 texCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(texCoord.x, texCoord.y, 1.0, 1.0);
}