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zack 2025-05-23 21:13:53 -04:00
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cmake_minimum_required(VERSION 3.19)
project(Chapter01)
include(../../CMake/CommonMacros.txt)
SETUP_APP(Ch01_Sample01_Cmake "Chapter 01")

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#include "stdio.h"
int main() {
printf("Hello World!\n");
return 0;
}

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cmake_minimum_required(VERSION 3.19)
project(Chapter01)
include(../../CMake/CommonMacros.txt)
SETUP_APP(Ch01_Sample02_GLFW "Chapter 01")
target_include_directories(Ch01_Sample02_GLFW PUBLIC ${CMAKE_SOURCE_DIR})
target_link_libraries(Ch01_Sample02_GLFW SharedUtils)

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#include <cstdint>
#include <shared/HelpersGLFW.h>
int main() {
uint32_t width = 1280;
uint32_t height = 720;
GLFWwindow *window = initWindow("GLFW Example", width, height);
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}

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cmake_minimum_required(VERSION 3.19)
project(Chapter01)
include(../../CMake/CommonMacros.txt)
SETUP_APP(Ch01_03_Taskflow "Chapter 01")
target_include_directories(Ch01_03_Taskflow PUBLIC ${CMAKE_SOURCE_DIR})
target_link_libraries(Ch01_03_Taskflow SharedUtils)

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#include <cstdio>
#include <taskflow/taskflow.hpp>
int main(int argc, char *argv[]) {
tf::Executor executor;
tf::Taskflow taskflow;
auto [A, B, C, D] = taskflow.emplace(
[]() { std::cout << "TaskA\n"; }, []() { std::cout << "TaskB\n"; },
[]() { std::cout << "TaskC\n"; }, []() { std::cout << "TaskD\n"; });
A.precede(B, C);
D.succeed(B, C);
executor.run(taskflow).wait();
return 0;
}

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cmake_minimum_required(VERSION 3.19)
project(Chapter01)
include(../../CMake/CommonMacros.txt)
SETUP_APP(Ch01_04_GLSLang "Chapter 01")
target_include_directories(Ch01_04_GLSLang PUBLIC ${CMAKE_SOURCE_DIR})
target_link_libraries(Ch01_04_GLSLang SharedUtils)

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#include "glslang/Include/glslang_c_interface.h"
#include "glslang/Public/resource_limits_c.h"
#include "vulkan/VulkanUtils.h"
#include <cstdio>
#include <shared/HelpersGLFW.h>
#include <shared/Utils.h>
#include <sys/types.h>
#include <vector>
void saveSpirvBinaryFile(const char *filename, const uint8_t *code,
size_t size) {
FILE *f = fopen(filename, "wb");
fwrite(code, sizeof(uint8_t), size, f);
fclose(f);
}
void testShaderCompilation(const char *sourceFilename,
const char *destFilename) {
std::string shaderSource = readShaderFile(sourceFilename);
std::vector<uint8_t> spirv;
lvk::Result res = lvk::compileShader(
vkShaderStageFromFileName(sourceFilename), shaderSource.c_str(), &spirv,
glslang_default_resource());
saveSpirvBinaryFile(destFilename, spirv.data(), spirv.size());
}
int main(int argc, char *argv[]) {
glslang_initialize_process();
testShaderCompilation("Chapter01/04_GLSLang/src/main.vert",
".cache/04_GLSLang.vert.bin");
testShaderCompilation("Chapter01/04_GLSLang/src/main.frag",
".cache/04_GLSLang.frag.bin");
glslang_finalize_process();
return 0;
}

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//
#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 texCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(texCoord.x, texCoord.y, 1.0, 1.0);
}

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#version 450
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 texCoord;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
vec2 texcoords[3] = vec2[](
vec2(1.0f, 0.0f),
vec2(0.0f, 0.0f),
vec2(0.0f, 1.0f)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
texCoord = texcoords[gl_VertexIndex];
}

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cmake_minimum_required(VERSION 3.19)
project(Chapter01)
include(../../CMake/CommonMacros.txt)
SETUP_APP(Ch01_05_BC7Compression "Chapter 01")
target_include_directories(Ch01_05_BC7Compression PUBLIC ${CMAKE_SOURCE_DIR})
target_link_libraries(Ch01_05_BC7Compression SharedUtils)

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#include <stdint.h>
#include <stdio.h>
#include <ktx-software/lib/gl_format.h>
#include <ktx-software/lib/vkformat_enum.h>
#include <ktx.h>
#include <stb/stb_image.h>
#include <stb/stb_image_resize2.h>
#include <lvk/LVK.h>
int main(int argc, char *argv[]) {
const int numChannels = 4;
int origW, origH;
const uint8_t *pixels =
stbi_load("data/wood.jpg", &origW, &origH, nullptr, numChannels);
assert(pixels);
const uint32_t numMipLevels = lvk::calcNumMipLevels(origW, origH);
ktxTextureCreateInfo createInfoKTX2 = {
.glInternalformat = GL_RGBA8,
.vkFormat = VK_FORMAT_BC7_UNORM_BLOCK,
.baseWidth = (uint32_t)origW,
.baseHeight = (uint32_t)origH,
.baseDepth = 1u,
.numDimensions = 2u,
.numLevels = numMipLevels,
.numLayers = 1u,
.numFaces = 1u,
.generateMipmaps = KTX_FALSE,
};
ktxTexture2 *textureKTX2 = nullptr;
(void)LVK_VERIFY(ktxTexture2_Create(&createInfoKTX2,
KTX_TEXTURE_CREATE_ALLOC_STORAGE,
&textureKTX2) == KTX_SUCCESS);
int w = origW;
int h = origH;
for (uint32_t i = 0; i != numMipLevels; ++i) {
size_t offset = 0;
ktxTexture_GetImageOffset(ktxTexture(textureKTX2), i, 0, 0, &offset);
stbir_resize_uint8_linear((const unsigned char *)pixels, origW, origH, 0,
ktxTexture_GetData(ktxTexture(textureKTX2)) +
offset,
w, h, 0, STBIR_RGBA);
h = h > 1 ? h >> 1 : 1;
w = w > 1 ? w >> 1 : 1;
}
(void)LVK_VERIFY(ktxTexture2_CompressBasis(textureKTX2, 255) == KTX_SUCCESS);
(void)LVK_VERIFY(ktxTexture2_TranscodeBasis(textureKTX2, KTX_TTF_BC7_RGBA,
0) == KTX_SUCCESS);
// convert to KTX1
ktxTextureCreateInfo createInfoKTX1 = {
.glInternalformat = GL_COMPRESSED_RGBA_BPTC_UNORM,
.vkFormat = VK_FORMAT_BC7_UNORM_BLOCK,
.baseWidth = (uint32_t)origW,
.baseHeight = (uint32_t)origH,
.baseDepth = 1u,
.numDimensions = 2u,
.numLevels = numMipLevels,
.numLayers = 1u,
.numFaces = 1u,
.generateMipmaps = KTX_FALSE,
};
ktxTexture1 *textureKTX1 = nullptr;
(void)LVK_VERIFY(ktxTexture1_Create(&createInfoKTX1,
KTX_TEXTURE_CREATE_ALLOC_STORAGE,
&textureKTX1) == KTX_SUCCESS);
for (uint32_t i = 0; i != numMipLevels; ++i) {
size_t offset1 = 0;
(void)LVK_VERIFY(ktxTexture_GetImageOffset(ktxTexture(textureKTX1), i, 0, 0,
&offset1) == KTX_SUCCESS);
size_t offset2 = 0;
(void)LVK_VERIFY(ktxTexture_GetImageOffset(ktxTexture(textureKTX2), i, 0, 0,
&offset2) == KTX_SUCCESS);
memcpy(ktxTexture_GetData(ktxTexture(textureKTX1)) + offset1,
ktxTexture_GetData(ktxTexture(textureKTX2)) + offset2,
ktxTexture_GetImageSize(ktxTexture(textureKTX1), i));
}
ktxTexture_WriteToNamedFile(ktxTexture(textureKTX1), ".cache/image.ktx");
ktxTexture_Destroy(ktxTexture(textureKTX1));
ktxTexture_Destroy(ktxTexture(textureKTX2));
return 0;
}