vk-book/data/shaders/Grid.frag
2025-05-23 21:13:53 -04:00

13 lines
279 B
GLSL

//
#version 460 core
#include <data/shaders/GridParameters.h>
#include <data/shaders/GridCalculation.h>
layout (location=0) in vec2 uv;
layout (location=1) in vec2 camPos;
layout (location=0) out vec4 out_FragColor;
void main() {
out_FragColor = gridColor(uv, camPos);
}